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Teacher Larissa’s briefcase


Teacher Larissa’s briefcase


With Teacher Larissa’s briefcase learning a language becomes a game!


We are used to thinking of games as pastimes, which are unstructured, free and self-guided. But does separating learning, work and play really make sense for teachers?
It has been demonstrated that when learning has a positive emotional impact on students, they are more likely to consolidate it.


The 11 games and the 20 activities and more that can be done with the 550 Teacher Larissa cards satisfy several teaching objectives set out for the first few years of primary school:  

  • students learn new concepts whilst playing;
  • they revise and consolidate learning in an engaging and unstructured way;
  • they acquire skills which are essential for peaceful class life (taking turns, not cheating, working together etc.).

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The different activities presented offer a fun and stimulating approach to the world of reading and writing, covering some of the main teaching objectives in language for primary years one and two.
The variety of packs and activities offered allow the teacher to set up several play groups at the same time; an opportunity not to be underestimated if you want to make your teaching stand out. Furthermore, children can play the individual games by themselves thanks to the self-correcting system.


The majority of the activities presented in Teacher Larissa’s Briefcase are easily adaptable and can be translated into different languages.


ALL THE GAMES IN THE BRIEFCASE


RHYME, REMAIN!

• Recognising and producing rhymes
• Developing lexical competences

GUESS WHO?

• Reading and understanding simple phrases
• Matching each phrase to its corresponding picture


OOPS!

• Reading and understanding short words
• Visually discriminating pictures
• Building and developing mnemonic skills

FORGET THAT SOUND

• Reading and understanding words with difficult spelling
• Reading and writing the main consonant groups in the Italian language


INITIAL CONSONANTS

• Understanding and recognising consonants
• Matching graphemes with phonemes
• Developing lexical competences
• Recognising the main lexical categories in the Italian language

BEFORE AND AFTER

• Recognising the chronological organisation of a story and putting it in the right order
• Understanding and recognising the narrative structure of a text
• Identifying cause and effect logical relationships


UPPER AND LOWER CASE

• Recognising graphemes (printed upper and lower case)
• Building and developing mnemonic skills

INITIAL SYLLABLES

• Matching sounds to syllables
• Relating words and pictures
• Identifying the first syllable of a word


LUCIA AND FABRIZIO

• Reading and understanding simple phrases
• Matching the written phrases to the right illustration
• Developing mnemonic skills
• Producing articulate phrases

SPELLING MEMORY

• Recognising the main spelling difficulties contained in the words
• Using words with difficult spelling
• Training and developing mnemonic skills


THE DOUBLES GAME

• Recognising words that contain doubles
•Correctly pronouncing the double sound of consonants
• Developing mnemonic and attention skills

All these decks of cards are designed to be used by children on their own or in groups in order to consolidate, review and revise knowledge acquired and, in some cases, to improve a child’s performance in certain tasks.

Different games are presented with a varying number of players in order to ensure scope and diversity which renders each deck unique.  At the same time some of the decks can be used in several different ways, increasing the number of potential games.


HOW TO USE THE DECKS?

Teachers presenting the card games to the class can organise the activities in many different ways. For example they can:
• set aside an hour a week for «didactic games», where the children can freely choose what games to play, can split up into groups and play by themselves. Here the cards are used more as a revision and consolidation tool than a learning tool.
• Put the card games in the classroom alongside other activities with the same objective, which children can choose independently.
• Use the briefcase of cards as a «filler», to engage children who have finished other didactic activities before their classmates in playful revision.  Some games have been specifically designed for this reason, like self-correcting patience games that each child can use independently.
• Present the games in unstructured free periods, like break or lunchtime, leaving it up to the kids to decide whether to play or not.  Self-correcting is an essential element in the games involving just one person; as you are not always able to assess whether you have done it correctly, it lies with the material itself to give the player confirmation. In this respect the games presented follow a well-established principle led by Montessori, who, in designing his material, held the fact that an adult or third person was not necessary because the child could understand if they had done it correctly or not in high regard.


IN CLASS, AT HOME, ON A TRIP…SO MANY POSSIBILITIES FOR PLAYING AND HAVING FUN TOGETHER!

The decks of cards contained in the briefcase are not only to be used as teaching tools for the classroom. Above of all they are games and as such can just as well be used at home for consolidation of learning or simply for pleasure and fun.
The central idea which we are trying to encourage is that school learning and knowledge should not be confined to the walls of the classroom and that learning is pleasurable, fun, and a positive shareable experience which has no boundaries. Children can play in their rooms, after dinner with the whole family or they can put the cards in their rucksack and play with them when they are on a trip.

Ultimately, it is a question of taking back the pleasure of playing and starting to experience learning as pleasant, fun and engaging.