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101 IDEAS


101 ideas for school



The 101 Ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.

Each thematic area begins with a brief introduction aimed at giving a general framework of reference to the proposed ideas. The ideas, presented and illustrated in an exhaustive manner, also underline any critical issues that may be encountered during their application, suggestions for putting them into practice immediately and further material available online for additional information.

THE VOLUMES IN THE SERIES

101 IDEAS FOR USING AI IN SCHOOL TEACHING

Gianni Ferrarese

Is artificial intelligence a possible tool within open teaching ? The guide suggests 101 ideas for using AI in schools, promoting a universal approach to teaching based on the idea of designing inclusive learning environments that are accessible to all.

More info »

Structure and contents

The volume is divided into four sections:

  1. Introduction to AI
  2. Generating activities to support teachers with AI
  3. Generating activities to support students with AI
  4. Apps that use AI

And it offers 101 ideas to:

  • Understand what artificial intelligence is
  • Understand in depth the potential, limits and possible risks arising from the use of AI
  • Raise awareness of the responsible use of AI tools (plagiarism, respect for rights)
  • Plan and design educational activities with AI: from building experiences and laboratories to monitoring and evaluating students
  • Integrate physical and virtual environments
  • Stimulate relationships and cooperation

Leaf through some pages of 101 Ideas for Using Ai in School Teaching which have been translated into English to facilitate your evaluation of the product:


101 IDEAS FOR PLAYFUL TEACHING

Carlo Carzan, Sonia Scalco

A practical and operational guide that collects 101 ideas to build inclusive and multidisciplinary teaching through play. Primary and secondary school teachers can use the activities suggested in the volume to work together with students on specific skills, including: problem solving, language skills, respect for rules, sharing diversity, teamwork.

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Structure and contents

The first ideas discussed in the book encourage exploration: from knowing oneself to knowing others, and then moving on to observing the world around us, the natural environment or the city. The following ideas instead focus on training skills that are fundamental for every individual and that are normally “trained” at school, such as creativity, logic, problem-solving, language and memory. The last two chapters instead work on reading education and game design in teaching.

This volume offers 101 ideas – divided into 12 thematic areas – for:

  • Learning about playful teaching
  • Playing  to get to know each other
  • Playing to explore
  • Playing with nature
  • Playing with cities
  • Playing to make peace
  • Playing with creativity
  • Playing with words
  • Playing with memory
  • Playing with logic
  • Playing with books
  • Creating a board game


101 IDEAS FOR INTEGRATED DIGITAL DIDACTICS

Laura Biancato and Davide Tonioli (edited by)

This extremely practical and functional volume collects 101 ideas to harmonize synchronous and asynchronous activities, in presence or at a distance, exploiting the infinite potential of platforms, programs, and tools that are now an integral part of our reality. Written by experts who have been dealing with these issues for an extended period of time, it serves as a collection of good practices, ideas, strategies, reflections and models to use to effectively organise integrated digital teaching, and is aimed at all teachers committed to imagining and organizing a new didactic normality.

More info »

Structure and contents

101 ideas for integrated digital didactics, offers 101 ideas, divided into eight different areas to:

  • Introduce Integrated Digital Didactics in schools of all levels and grades
  • Create and share digital contents
  • Integrate physical and virtual spaces
  • Propose coding and robotics even to the youngest learners
  • Use didactic platforms with the cloud
  • Cultivate relationships and cooperation
  • Promote inclusion even at a distance
  • Educate about digital citizenship
  • Develop interesting and interactive teaching methods
  • Learn to evaluate the learning process and not (only) the result

Each idea is initially presented in a synthetic way, to make the reader understand immediately. The level(s) of school to which it is addressed are indicated above the title. The presentation is followed by the following sections:

  • Attention: shares specifications relating to the elements to be kept in mind, aimed at anticipating possible critical issues in applying the proposal.
  • Put in practice: illustrates the initial concrete application of the idea.
  • To find out more: proposes suggestions of books, sites, videos useful to enrich the topic and acquire greater confidence.

THE PROJECT

The 101 ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.

THE AUTHORS

Gianni Ferrarese, creator, designer and implementer of educational and training interactions, former secondary school teacher for over 40 years, currently promotes training activities in the field of ICT – Information and Communication Technologies at the service of inclusive educational innovation in collaboration with universities and public and private bodies.

Carlo Carzan, master of games, believes in play as a tool for growth and education and is specialized in playful teaching and games that promote learning and brain development. He is the author of several games and game books.

Sonia Scalco, master of games and author of several games and gamebooks.

Laura Biancato, school principal since 1996, she was seconded to the Ministry of Education, Digital Innovation Office, and currently directs the ITET Einaudi in Bassano del Grappa (VI). Trainer and author of numerous publications on the topics of innovation in schools.

Davide Tonioli, expert in digital projects, deals with innovative digital tools to support teaching. He also dedicates himself to training, with particular attention to topics such as media education and digital creativity.