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The Italian workshop Briefcase

Cooperative educational games for learning by having fun

Product: Teaching tools

ISBN: 9788859013822

Publication date: 01/03/2018

Suitable for: Nursery 2nd Level (ages 4-5), Primary 1st level (ages 6-7)


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Following the success of the two The Italian workshop books, this box offers a series of fun games which reflect the four foundations for teaching Italian: Speaking, Reading, Writing and Linguistic reflection, and Vocabulary.
These games for children can be used with various aims:
– for discovering and experimenting new concepts and/or new skills;
– for consolidating and strengthening concepts which have already been acquired;
– for stimulating the cognitive and executive functions which form the basis of problem-solving skills, the use of creativity and of divergent thinking;
– for integrating with others by developing social skills whilst respecting given shared rules;
– for engaging and stimulating different learning channels, activating the multiple intelligences of each one;
– for transforming learning (knowledge and skills) into competences;
– for positively managing large and particularly heterogeneous classes in respecting learning times and individual work times.

Suitable for: ages 5-7


The games in the box aim to explore and experiment with certain skills and concepts deemed to be qualitatively important for developing linguistic competences in children in their first two years of primary school:

Game 1: STORIES IN PIECES (Card puzzle - Listening and understanding stories, understanding meaning, main points and purpose)

Game 2: SEEK AND YOU SHALL FIND (1 deck of animal cards and 1 deck 20 of animal + name cards - Developing meta-linguistic reading skills through phonological analysis)

Game 3: READING IS GREAT! (15 syllable dice - Mastering decoding through the formation of syllable synthesis and the reading of ever complex words )

Game 4: STROKE ME, WHO AM I? (26 tactile letters - Correctly using decoding skills in reading and writing; mastering phoneme-grapheme correspondence)

Game 5: ANIMATED ALPHABET! (26 "animated" letters - using the alphabet correctly; Developing imagination and creativity in story-telling)

Game 6: THE SECRET TREASURE CHEST (Deck of 12 animal cards - Writing phrases and/or simple stories which are correct, clear, coherent and based on experience).

Game 7: I WRITE TO TELL (5 decks of 12 cards - Writing simple stories which have correct spelling and are clear, coherent and based on children's own experience, using the macrostructure and specific sequences of fables).

Game 8: LEAVE OR DOUBLE (24 dominoes - Effectively using spelling skills in written production )

Game 9: OPPOSITES MEMORY (24 memory cards - Appropriately using words learnt from school and out-of-school contexts; Finding out the meaning of new words through discussion, comparison and research)