SUBSCRIBE TO OUR NEWSLETTER

Digital Identity Theft

A story and many games for wisely surfing the web

Anna Fogarolo

Product: Book

Trim size in cm: 16,5x24cm

Pages: 64

ISBN: 9788859020523

Publication date: 01/01/2020

Suitable for: Lower secondary 1st level (ages 10-11), Lower secondary 2nd level (ages 12-13), Upper secondary 1st level (ages 14-16)


REQUEST A SAMPLE OR MORE INFORMATION


mondo   Rights sold to: Turkey





How can we make teenagers understand that using the internet without the right skills and care can be dangerous?

Digital Identity Theft helps parents and teachers increase teenagers’ awareness on this issue, proposing a fun comics story, games and brain-teasers to promote their conscious and safe use of the Web and Social Networks.

Written by an expert on issues related to the education of adolescents on the Web, this is the first of three notebooks in the Geeks Gang series, dedicated to the dangers of the web for adolescents.


Book + 42 game cards



The Geeks' Gang


 

Fun and engaging volumes designed to increase awareness in boys and girls about the safe and conscious use of the Web and Social Networks: each volume offers stories, puzzles, games and useful tips for navigating safely.

THE MEMBERS

LARA Blogger

LUCA Youtuber

MATTEO Nerd

STRUCTURE AND CONTENTS

The books in the series accompany children in an active reflection on the use of the web, thanks to:

a funny story with The Geeks’ Gang characters, who take on some missions related to the dangers of the Web, like real detectives;

numerous games and puzzles to solve (crossword puzzles, rebus, find the differences, decode the hidden message etc.) to help the gang with their investigation;

a glossary with the terms related to the World Wide Web and Social Networks used in each volume;

decks of card to play THE GEEKS’ GANG game

THE GEEKS’ GANG GAME

With The Geeks’ Gang game, the reader will become a member of the gang. The game has one sole purpose: to reach supreme knowledge. Each character has a specific role:  the Youtuber, the Hacker, the Nerd and the Blogger. Each character has specific basic skills: Writing Speed, Navigation Speed, Computer Knowledge, and Visibility on Social Networks. Each player has to continue until they reach the 10th level overcome cyber-challenges with the use of specific objects and skills.

All you need to play is dice and the playing cards, which are available with each volume: 42 playing cards with the first volume and 34 cards in the second volume, split into: character cards, object cards, capacity cards, special cards, disaster cards. Attention: it is possible to also play with the cards from just one volume.

THE VOLUMES IN THE SERIES

Digital Identity Theft

In the first volume of the series, The Geeks’ Gang, along with the help of a hacker, will search for the thief who stole their Professor’s digital identity.   The reader will also help them on this mission, by carrying out the many activities proposed.

Digital Identity Theft contains 42 playing cards, for challenges and having fun!

Find out more!

Leaf through some selected pages from the book that have been translated into English to facilitate your evaluation:

 

Hunt to a virtual thief

In this second adventure, the geek gang has to solve a difficult situation related to sharing personal information on the web: grandparents, struggling with bitcoins, need their help! The reader will also help them on this mission, by carrying out the many activities proposed.

The volume contains 34 playing cards, for challenges and having fun!

Find out more!

Leaf through some selected pages from the book that have been translated into English to facilitate your evaluation:

 

The 3rd volume of The Geeks’ Gang will be available soon.

THE AUTHOR

Anna Fogarolo is a consultant for Press Office activities, Content & Community Manager, Web Relations and Digital PR specialist. In the past she worked as a photojournalist for major Italian newspapers and wrote for several well-known portals and networks.