SUBSCRIBE TO OUR NEWSLETTER

Stories from the Emotions family


Stories from the Emotions family

An emotional intelligence game with…fabulous images!



A fun game for the whole family, to develop collaboration, communication, and emotional intelligence.

The Emotions family loves to tell stories! Little Joy wants happy stories while her sister Sadness likes to be moved, her cousin Fear is always frightened, uncle Anger tends to get inflamed and her cousin Disgust … never likes anything! Can you guess which story each of them is telling?

The game is designed for 2-6 players, from 5 years of age onwards. Each game lasts about 10 minutes.

Find out more!


MATERIALS

12 emotions cards: 4 joy – 2 sadness – 2 anger – 2 disgust – 2 fear

9 vote cards: 1 crown – 4 four-leaf clovers – 4 flames

80 Fable cards


GAME OBJECTIVE

The players must work together to guess which of the tales depicted on the cards in play is being told each time by a different member of the Emotions Family.

Moreover, by playing, children can develop these skills:

  • communication and emotional intelligence
  • cooperation
  • observation and interpretation of images


HOW TO PLAY

The player whose turn it is draws an Emotion card and must establish which of the five Fable cards in play best represents that emotion by voting for it in secret. The other players compare answers with each other and try to guess which card was chosen.
Be careful not to make mistakes, or you risk getting burned!



END OF THE GAME

The game ends when a Fable card marked with a Flame Vote card is chosen or when the twelfth emotion is guessed. In the first case the players lose the game, in the second case they win!

 
Leaf through some pages translated into English to facilitate your evaluation of the product:

THE AUTHORS

Luca Borsa Engineer, game creator and father.  He has instructed game design courses, and is involved in training through games and “gamification”.

Luca Bellini Architect and Game Designer, husband and father of 3 children. He came to know the world of games almost by chance, conceiving a game to support the “Barabbas Clowns”, association of which he is president, and from that moment on he was hooked.