Understanding, memory, reasoning, critical capacity and creativity
Product: Book
Trim size in cm: 21x29,7cm
Pages: 160
ISBN: 978-88-6137-951-0
Publication date: 01/11/2011
Suitable for: Nursery 1st Level (ages 3-4), Nursery 2nd Level (ages 4-5), Primary 1st level (ages 6-7)
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In light of international research, this volume explores the power of recreational activities, providing operational guidelines for structuring courses aimed at increasing school readiness.
Free time lived creatively through games allows for healthy and balanced growth. If the game/activity is integrated into the learning process, the child:
On the basis of specialized literature, numerous activities suitable for children aged 3-6 are proposed, and a structured itinerary for cognitive and motivational enhancement–called «Fenix»–is given. This itinerary has been experimented and successfully verified in different Italian and foreign contexts.
The study, presented by Play and Cognitive Enhancement in Childhood, proposes:
The book is accompanied by resources for creating these programs, which have been collected in the Play and Cognitive Enhancement in Childhood KIT: tried and tested by the author herself, Anna Maria Venera, and available separately.
Introduction
CH. 1 – Planning and experimenting with the games
Recipients
Planning the materials
The final evaluation and the results achieved in the experiments
CH. 2 – How to use the games
Setting up the area
Simple games: farm animals; bingo for little ones; colored shapes; animal dominos; memory
Games that require the production of more complex relationships: animals and environments; who is the mother? people and jobs; the shadow game; symmetries; portraits from around the world; which is your face?; sort by size; my clothes; sort by sequence; hot air balloons and slides; start counting.
Games mainly using reasoning: sounds and noises; recognize the expression; before and after.
Games that exercise higher cognitive processes: what is strange?; find the intruder; discover the differences; reality or fantasy?; now I'll tell you.
CH. 3 – An example of the program
The cognitive and motivational enhancement program
Bibliography