Product: Book
Trim size in cm: 17x24cm
Pages: 315
ISBN: 9788859023524
Publication date: 01/09/2020
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In Italian schools, the Covid-19 emergency has unraveled all of the traditional reference schemes and practices which have been consolidated over the years. However, alongside the numerous critical issues that emerged, the school system also experienced an extraordinary experimental moment of didactics and organization. Having to rethink one’s daily life, one’s tools, and one’s relationships in physical distancing, the crisis has become an opportunity for many to be able to go “beyond the distance”, developing a school of closeness without transforming physical distancing into social distance.
This volume offers teachers 101 ideas, formulated and tested by leading experts in the sector, that are useful for the different aspects of school, such as teaching the subjects, emotions and relationships between classmates, relationships with families and the inclusion of students with Special Educational Needs. The book is about good practices, ideas, strategies, reflections and fundamental models for the construction of a school capable of integrating in the best way in-person methodologies and active and participatory distance methodologies in the best way, without neglecting the use of outdoor environments in an outdoor education perspective.
Each idea, presented and illustrated extensively, highlights some guidlines:
The 101 ideas are grouped by the following thematic areas.
Ideas for
ENCOURAGING EMOTIONAL COMPETENCE
Introduction
IDEA 1 Guided imagery techniques for emotional wellbeing
IDEA 2 Encouraging listening and communication with circle time
IDEA 3 The film club of emotions
IDEA 4 Processing and sharing emotions
IDEA 5 Role-playing and exercise for problematizing online communication styles
IDEA 6 The class emotions diary
IDEA 7 Relaxation activities
IDEA 8 Stimulating problem solving
IDEA 9 Psychologically Oriented Narrative stories
IDEA 10 Body expressiveness activities
Bibliography
RELATIONSHIP BUILDING WITHIN THE CLASS GROUP AND MOTIVATING PUPILS
Introduction
IDEA 11 Building on experiences for a shared new start
IDEA 12 Connecting pupils
IDEA 13 Listening and encouraging dialogue on own experiences to encourage networking
IDEA 14 The environment and materials are the teachers
IDEA 15 Offering active experiences
IDEA 16 Lighting pupils’ spark of creativity
IDEA 17 Team working
IDEA 18 Valuing and differentiating
IDEA 19 Giving and considering feedback
IDEA 20 Engagement and conceding engagement
Bibliography
ENGAGING FAMILIES
Introduction
IDEA 21 Providing training to families on the use of the electronic register
IDEA 22 Formulating and sharing a netiquette policy for parents’ WhatsApp groups
IDEA 23 Organising online class meetings and parent-teacher meetings
IDEA 24 Reassessing the role of the class representative
IDEA 25 Asking parents to take part in setting up an audio library
IDEA 26 Making a docufiction on parents’ professions
IDEA 27 Using virtual notice boards to show the allocation of assigned homework
IDEA 28 Encouraging the setting up of a parents’ committee
IDEA 29 Planning training programmes for parents, teachers and educators in order to share standard intervention methodologies
IDEA 30 Encouraging a sense of belonging
Bibliography
DISTANCE TEACHING AND CLASSROOM TEACHING IN ITALIAN
Introduction
IDEA 31 Videogames and metacognition: what kind of player are you?
IDEA 32 Smart digital storytelling: from icons to narration and vice versa
IDEA 33 Video tutorials: the geeky version of regulative texts
IDEA 34 Football pitches for literary line-ups
IDEA 35 Logical analysis: describing and classifying objects
IDEA 36 Taking apart and putting back together a sonnet in a rather «unpoetic» manner
IDEA 37 An Escape box journey
IDEA 38 Venn diagrams for comparing literary trends and movements
IDEA 39 Learning to debate using online chats
IDEA 40 Visual curriculums for encouraging self-representation and metacognition
Bibliography
DISTANCE TEACHING AND CLASSROOM TEACHING IN MATHS
Introduction
IDEA 41 Playing with origami to learn maths
IDEA 42 Didactics with digital storytelling
IDEA 43 Tracking down maths in art
IDEA 44 Problems for images, images for problems
IDEA 45 Creating interactive notebooks
IDEA 46 Brain-teasers and maths through games
IDEA 47 Kinaesthetic and multisensory mathematics
IDEA 48 Maps, diagrams and flowcharts
IDEA 49 The maths of tangrams and geometric puzzles
IDEA 50 Pentaminoes used to learn geometry
Bibliography
DEVELOPING SUBJECT COMPETENCES THROUGH DISTANCE OR CLASSROOM TEACHING
Introduction
IDEA 51 The hunt for written sources (History)
IDEA 52 «Spying on» the world of the screen (Geography)
IDEA 53 Experimenting and observing (Science)
IDEA 54 Coding in small steps (I.T.)
IDEA 55 Strike your pose: the portrait (Art)
IDEA 56 New musical horizons (Music)
IDEA 57 Following a map: orienteering (P.E.)
IDEA 58 Lapbooks as tools (subject or multi-subject programme)
IDEA 59 Educational trips (subject or multi-subject programme)
IDEA 60 What are subjects for? A guidance programme (subject or multi-subject programme)
Bibliography
TEACHING FOREIGN LANGUAGES
Introduction
IDEA 61 Getting immersed in listenings
IDEA 62 Group readings
IDEA 63 Reflecting on communication
IDEA 64 Talking to yourself: much more than speaking
IDEA 65 Writing, rewriting and not getting bored
IDEA 66 Reinforcing the verbal message in oral interactions
IDEA 67 Developing written interaction
IDEA 68 Encouraging the social aspect in online interactions
IDEA 69 Mediating a text from written language to spoken language
IDEA 70 Working together to build a concept (mediation)
IDEA 71 Assessing own performance
Bibliography
STIMULATING CREATIVITY
Introduction
IDEA 72 Providing pupils with inputs and sharing passions
IDEA 73 Teaching beauty
IDEA 74 Experimenting with tools, techniques and materials for exploring variants and investigating possibilities
IDEA 75 Teaching pupils to tolerate unexpected problems and turn them into opportunities to learn
IDEA 76 Managing spaces
IDEA 77 Managing time
IDEA 78 Making gestures intelligent: creating and taking apart, using all five senses
IDEA 79 Taking learning outside the classroom
IDEA 80 Imagining new solutions: schools without walls
IDEA 81 Keeping pupils’ imaginations alive
Bibliography
FORMATIVE AND SUMMATIVE ASSESSMENT
Introduction
IDEA 82 Assessment of first steps
IDEA 83 The classroom setting and the class contract
IDEA 84 Systematic diagnostic assessment
IDEA 85 Feedback
IDEA 86 Self-assessment
IDEA 87 Tests
IDEA 88 Real-life tasks
IDEA 89 Assessing and certifying competences
IDEA 90 Assessing behaviour
IDEA 91 Communicating assessment
Bibliography
INCLUSION: FACILITATING LEARNING AND PARTICIPATION FOR ALL PUPILS
Introduction
IDEA 92 Narrating differences with life stories
IDEA 93 Parallel teaching: two teachers for two class halves
IDEA 94 Pupils rope up
IDEA 95 Creating universal inputs for learning
IDEA 96 Creating universal possibilities for expressing learning (outputs)
IDEA 97 Pupils give each other feedback
IDEA 98 Adapting material for learning
IDEA 99 Assessing processes with a portfolio
IDEA 100 Coordinating class work with personal folders for differentiation
IDEA 101 Organising learning time with diaries and work plans
Bibliography
The 101 Ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.
Each thematic area begins with a brief introduction aimed at giving a general framework of reference to the proposed ideas. The ideas, presented and illustrated in an exhaustive manner, also underline any critical issues that may be encountered during their application, suggestions for putting them into practice immediately and further material available online for additional information.
THE VOLUMES IN THE SERIES
101 IDEAS FOR USING AI IN SCHOOL TEACHING
Gianni Ferrarese
Is artificial intelligence a possible tool within open teaching ? The guide suggests 101 ideas for using AI in schools, promoting a universal approach to teaching based on the idea of designing inclusive learning environments that are accessible to all.
Structure and contents
The volume is divided into four sections:
And it offers 101 ideas to:
Leaf through some pages of 101 Ideas for Using Ai in School Teaching which have been translated into English to facilitate your evaluation of the product:
101 IDEAS FOR PLAYFUL TEACHING
Carlo Carzan, Sonia Scalco
A practical and operational guide that collects 101 ideas to build inclusive and multidisciplinary teaching through play. Primary and secondary school teachers can use the activities suggested in the volume to work together with students on specific skills, including: problem solving, language skills, respect for rules, sharing diversity, teamwork.
Structure and contents
The first ideas discussed in the book encourage exploration: from knowing oneself to knowing others, and then moving on to observing the world around us, the natural environment or the city. The following ideas instead focus on training skills that are fundamental for every individual and that are normally “trained” at school, such as creativity, logic, problem-solving, language and memory. The last two chapters instead work on reading education and game design in teaching.
This volume offers 101 ideas – divided into 12 thematic areas – for:
101 IDEAS FOR INTEGRATED DIGITAL DIDACTICS
Laura Biancato and Davide Tonioli (edited by)
This extremely practical and functional volume collects 101 ideas to harmonize synchronous and asynchronous activities, in presence or at a distance, exploiting the infinite potential of platforms, programs, and tools that are now an integral part of our reality. Written by experts who have been dealing with these issues for an extended period of time, it serves as a collection of good practices, ideas, strategies, reflections and models to use to effectively organise integrated digital teaching, and is aimed at all teachers committed to imagining and organizing a new didactic normality.
Structure and contents
101 ideas for integrated digital didactics, offers 101 ideas, divided into eight different areas to:
Each idea is initially presented in a synthetic way, to make the reader understand immediately. The level(s) of school to which it is addressed are indicated above the title. The presentation is followed by the following sections:
THE PROJECT
The 101 ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.
THE AUTHORS
Gianni Ferrarese, creator, designer and implementer of educational and training interactions, former secondary school teacher for over 40 years, currently promotes training activities in the field of ICT - Information and Communication Technologies at the service of inclusive educational innovation in collaboration with universities and public and private bodies.
Carlo Carzan, master of games, believes in play as a tool for growth and education and is specialized in playful teaching and games that promote learning and brain development. He is the author of several games and game books.
Sonia Scalco, master of games and author of several games and gamebooks.
Laura Biancato, school principal since 1996, she was seconded to the Ministry of Education, Digital Innovation Office, and currently directs the ITET Einaudi in Bassano del Grappa (VI). Trainer and author of numerous publications on the topics of innovation in schools.
Davide Tonioli, expert in digital projects, deals with innovative digital tools to support teaching. He also dedicates himself to training, with particular attention to topics such as media education and digital creativity.