Product: Book
Trim size in cm: 17x24cm
Pages: 307
ISBN: 9788859024002
Publication date: 01/09/2020
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This volume, born from the experience of distance learning in Italian schools during the period of closure determined by the Covid-19 emergency, offers school principals and teachers 101 practical indications to better organize, manage and plan the post-Covid school.
Inside you can find suggestions about good practices, ideas, new approaches and new dynamics of sharing and comparison, useful for school in-person, without forgetting the support of digital technology and the network. 101 ideas are the result of both the experiences and reflections of those who have always worked on programmes for change and innovation in methodologies and teaching and want to make a working contribution so that this wealth of experience is not lost.
The ideas, presented and illustrated in an exhaustive manner, also underline any critical issues that may be encountered during their application, and offer suggestions for putting them into practice immediately, with further material available online for further information.
The 101 ideas are grouped by the following thematic areas.
Ideas for
MANAGING AND MOTIVATING TEACHING AND ADMINISTRATIVE STAFF
Introduction
IDEA 1 Onboarding as a reception practice
IDEA 2 Shared leadership: the 4 phases of shared decision-making
IDEA 3 Making the timetable flexible
IDEA 4 Reducing working time by eliminating the unnecessary
IDEA 5 Simplifying procedures
IDEA 6 Light organisation and the one page plan
IDEA 7 Creating effective repositories
IDEA 8 Environments for staff wellbeing
IDEA 9 Virtual environments and shared working spaces
IDEA 10 Dealing with stress and incentivising wellbeing with mindfulness
IDEA 11 Light organisation and virtual communication
IDEA 12 From the digit@l café to the experiential café
MANAGING THE SCHOOL’S INTERNAL AND EXTERNAL SPACES
Introduction
IDEA 13 Citizen and local area agreement for school spaces and life spaces
IDEA 14 The extended school
IDEA 15 Integrating «inside and outside»: the model of the open school
IDEA 16 Flexible spaces for learning
IDEA 17 The classroom-laboratory system
IDEA 18 Schools without teachers’ desks and collaborative settings
IDEA 19 Cooperative and experiential learning in laboratories even in the age of Covid-19
IDEA 20 Using colour to improve wellbeing at school
IDEA 21 Outdoor classrooms
IDEA 22 Allotments as teaching and inclusive spaces
IDEA 23 The innovative library
IDEA 24 The library of legality: from book trailers to meeting authors
IDEA 25 The FabLab and learning by doing
IDEA 26 Flexible seating: moving about and being comfortable for better learning
IDEA 27 Music: from the development of reading and writing to the shared experience
SETTING UP TECHNOLOGICAL PLATFORMS FOR INTEGRATED TEACHING MANAGEMENT
Introduction
IDEA 28 Integrating digital platforms into every day teaching
IDEA 29 The GSuite for education platform
IDEA 30 The Microsoft Office 365 platform
IDEA 31 The Schoolwork 2.0 and Apple School Manager platforms
IDEA 32 Padlet: looking beyond the shared bulletin board
IDEA 33 Working together through shared projects and files
IDEA 34 Using social media
IDEA 35 Social media in class
IDEA 36 From textbooks to own production of teaching material
IDEA 37 Distance teaching/learning: eTwinning
IDEA 38 Distance teaching/learning with a blog: an experience
IDEA 39 Works of art on show!
IDEA 40 Creating games with Flippity
IDEA 41 A journey from A to Z in a presentation
IDEA 42 An idea… Genially!
ESTABLISHING AND TAKING ADVANTAGE OF LOCAL ALLIANCES
Introduction
IDEA 43 The community map. It takes a village to raise a child
IDEA 44 Encouraging participation and synergy: the school community
IDEA 45 The manifesto of the school that never stops
IDEA 46 From Distance Teaching to Teaching Proximity
IDEA 47 Connecting to the world of sport
IDEA 48 Connecting to the world of volunteering
IDEA 49 Connecting to the world of associationism
ENSURING INCLUSION FOR ALL PUPILS
Introduction
IDEA 50 Observing educational needs to ensure a good start
IDEA 51 10 things to do to activate inclusive distance teaching
IDEA 52 Structuring at a distance is possible!
IDEA 53 How to motivate distance learning
IDEA 54 How to promote an «honest» class (avoiding different forms of cheating)
IDEA 55 Inclusion with accessible devices – the iPad
IDEA 56 The compendium of resources
IDEA 57 Using a classroom for differentiated learning
IDEA 58 Distance peer tutoring
IDEA 59 Distance Street Art
IDEA 60 Play as an opportunity for meeting and sharing
IDEA 61 The school-workshop
IDEA 62 The UDL approach – Universal Design for Learning
MANAGING DIGITAL AND SOCIOCULTURAL INEQUALITY
Introduction
IDEA 63 Alliances with families
IDEA 64 Language as an experience of citizenship
IDEA 65 Recognising needs: identifying priorities
IDEA 66 Integrating foreign pupils through the use of devices
IDEA 67 How to manage loaning of material
IDEA 68 Media education
IDEA 69 Digital competence for all: dual literacy
IDEA 70 Didactic simplification
IDEA 71 Reading as an inclusive strategy
IDEA 72 Encountering tautograms
IDEA 73 Restorative practices: the distance-teaching domain
OFFERING INTEGRATED TEACHING AT KINDERGARTEN
Introduction
IDEA 74 The school as a window on life
IDEA 75 From the «Weather-mood» to «The tree of positive thoughts»: developing interpersonal skills even through distance learning
IDEA 76 Our TV
IDEA 77 First encounters with guidance teaching with the «Queen»
IDEA 78 Let’s play Bingo from home
IDEA 79 Having a finger in the pie: having fun in the kitchen
IDEA 80 A seed: the passing of time
OFFERING INTEGRATED TEACHING AT PRIMARY AND LOWER SECONDARY SCHOOL
Introduction
IDEA 81 Don’t feel lonely, we are here!
IDEA 82 Mini-sites to feel closer to school
IDEA 83 The timetable even for distance planning
IDEA 84 Newscasting our emotions
IDEA 85 The «Distance Cinema» project
IDEA 86 Real-life tasks at a distance
IDEA 87 Coding workshops
IDEA 88 Distance teaching: Dante at a Distance #teaching proximity
IDEA 89 My digital popup book
OFFERING INTEGRATED TEACHING AT UPPER SECONDARY SCHOOL
Introduction
IDEA 90 Planning distance-learning experiences
IDEA 91 A tablet in your backpack. A new take on pupils’ school «kit»
IDEA 92 Making the class ever more active
IDEA 93 Teachers get in the game
IDEA 94 Communicating and learning with infographics
IDEA 95 Working with videos
IDEA 96 Assessment and self-assessment
PROMOTING EFFECTIVE ASSESSMENT SYSTEMS
Introduction
IDEA 97 Assessing by playing
IDEA 98 Assessing personalisation
IDEA 99 Encouraging self-assessment: checklists, logbooks and cognitive feedback
IDEA 100 Measuring what can be measured and making what cannot be measured measurable: assessing soft skills
IDEA 101 The pupil’s map. Recognising interests, competences and intelligences
The 101 Ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.
Each thematic area begins with a brief introduction aimed at giving a general framework of reference to the proposed ideas. The ideas, presented and illustrated in an exhaustive manner, also underline any critical issues that may be encountered during their application, suggestions for putting them into practice immediately and further material available online for additional information.
THE VOLUMES IN THE SERIES
101 IDEAS FOR USING AI IN SCHOOL TEACHING
Gianni Ferrarese
Is artificial intelligence a possible tool within open teaching ? The guide suggests 101 ideas for using AI in schools, promoting a universal approach to teaching based on the idea of designing inclusive learning environments that are accessible to all.
Structure and contents
The volume is divided into four sections:
And it offers 101 ideas to:
Leaf through some pages of 101 Ideas for Using Ai in School Teaching which have been translated into English to facilitate your evaluation of the product:
101 IDEAS FOR PLAYFUL TEACHING
Carlo Carzan, Sonia Scalco
A practical and operational guide that collects 101 ideas to build inclusive and multidisciplinary teaching through play. Primary and secondary school teachers can use the activities suggested in the volume to work together with students on specific skills, including: problem solving, language skills, respect for rules, sharing diversity, teamwork.
Structure and contents
The first ideas discussed in the book encourage exploration: from knowing oneself to knowing others, and then moving on to observing the world around us, the natural environment or the city. The following ideas instead focus on training skills that are fundamental for every individual and that are normally “trained” at school, such as creativity, logic, problem-solving, language and memory. The last two chapters instead work on reading education and game design in teaching.
This volume offers 101 ideas – divided into 12 thematic areas – for:
101 IDEAS FOR INTEGRATED DIGITAL DIDACTICS
Laura Biancato and Davide Tonioli (edited by)
This extremely practical and functional volume collects 101 ideas to harmonize synchronous and asynchronous activities, in presence or at a distance, exploiting the infinite potential of platforms, programs, and tools that are now an integral part of our reality. Written by experts who have been dealing with these issues for an extended period of time, it serves as a collection of good practices, ideas, strategies, reflections and models to use to effectively organise integrated digital teaching, and is aimed at all teachers committed to imagining and organizing a new didactic normality.
Structure and contents
101 ideas for integrated digital didactics, offers 101 ideas, divided into eight different areas to:
Each idea is initially presented in a synthetic way, to make the reader understand immediately. The level(s) of school to which it is addressed are indicated above the title. The presentation is followed by the following sections:
THE PROJECT
The 101 ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.
THE AUTHORS
Gianni Ferrarese, creator, designer and implementer of educational and training interactions, former secondary school teacher for over 40 years, currently promotes training activities in the field of ICT - Information and Communication Technologies at the service of inclusive educational innovation in collaboration with universities and public and private bodies.
Carlo Carzan, master of games, believes in play as a tool for growth and education and is specialized in playful teaching and games that promote learning and brain development. He is the author of several games and game books.
Sonia Scalco, master of games and author of several games and gamebooks.
Laura Biancato, school principal since 1996, she was seconded to the Ministry of Education, Digital Innovation Office, and currently directs the ITET Einaudi in Bassano del Grappa (VI). Trainer and author of numerous publications on the topics of innovation in schools.
Davide Tonioli, expert in digital projects, deals with innovative digital tools to support teaching. He also dedicates himself to training, with particular attention to topics such as media education and digital creativity.