Games and activities for developing classification and semantic-lexical abilities
Product: Book
Trim size in cm: 21x29,7
Pages: 234 + 38 colourful cards
ISBN: 978-88-590-0765-4
Publication date: 01/01/2015
Suitable for: Nursery 1st Level (ages 3-4), Nursery 2nd Level (ages 4-5), Primary 1st level (ages 6-7), Primary 2nd level (ages 8-10)
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This book offers a programme of sematic-lexical development and rehabilitation through a series of fun games and activities, with the help of hundreds of colour images. In this way an array of cognitive components of oral language are practiced at different levels and in a flexible, fun way, and transition to the basic functional aspects of learning is encouraged.
The book contains words and images belonging to 15 semantic classes — clothing, animals, actions, food, jobs, means of transport, household objects, sports, things that you open, things that you turn on, things that you can read, things that you can cut, geometrical shapes, periods of the year and of life, and by-products — and enables the following objectives to be pursued:
• widening of lexis;
• development and improvement of semantic skills;
• development of skills of categorisation and sub-classification;
• development of skills needed to compare, forecast, guess and brainstorm.
Semantic cards is designed for nursery school children (from 4 years and over), primary school children and older pupils with lexical-semantic and categorisation difficulties. Teachers, speech therapists and neuropsychomotor therapists will find it really useful in both educational and rehabilitative settings.
Introduction
FIRST PART – The 15 sections
Section 1 - Clothing
Section 2 - Animals
Section 3 – Actions
Section 4 - Food
Section 5 - Jobs
Section 6 – Means of transport
Section 7 – Household objects
Section 8 - Sports
Section 9 – Things that you can open/close
Section 10 – Things that you can turn on/turn off
Section 11 – Things that you can read
Section 12 - Things that you can cut
Section 13 – Geometric shapes
Section 14 – Periods
Section 15 – By-products
SECOND PART – Games and activities
Games
Activities
THIRD PART – Semantic cards: words
FLASHCARDS – Semantic cards: pictures