Inclusive activities for motivating and supporting learning
Product: Book
Trim size in cm: 21x29,7
Pages: 126 + pack of "twenties" cards
ISBN: 978-88-590-0606-0
Publication date: 01/09/2015
Suitable for: Primary 1st level (ages 6-7), Primary 2nd level (ages 8-10), Lower secondary 1st level (ages 10-11), Lower secondary 2nd level (ages 12-13)
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Card playing has for generations been an extremely useful activity for helping children learn mathematics, memory, strategies and social rules. This book offers 27 games both with traditional cards and those developed by the authors, which are graded according to age or level required: from the simple recognition of a card and thus a quantity, to numbers, calculations, developing strategies and finally problem solving.
The individual games are integrated with several variations of an inclusive or collaborative type or those designed to emphasise strategic or cognitive characteristics. The book comes complete with a pack of 84 “Twenties” cards, where the numbers of the suits reach 20 and also include zero. Many of the games suggested in the book have been designed or adapted to be played with these unique cards, which offer a much wider range of exercises compared to traditional cards.
Introduction
FIRST PART – The game, the cards and mathematics
CHAP. 1 Playing to learn
CHAP. 2 Learning in mathematics
CHAP. 3 Mathematics and playing cards
CHAP. 4 How to choose the most suitable kind of cards
SECOND PART – Game descriptions
Introduction to the games
Bibliography