Inclusive programmes for primary school
Product: Book
Trim size in cm: 21x29,7cm
Pages: 128
ISBN: 978-88-590-2479-8
Publication date: 01/05/2021
Suitable for: Primary 1st level (ages 6-7), Primary 2nd level (ages 8-10)
REQUEST A SAMPLE OR MORE INFORMATION
This volume proposes shadow games to play with children at school and structured programmes which follow didactic guidelines in order to provide tools and outlines to guide teachers in the realization of a workshop programme with primary school pupils. This will help them develop narrative skills in an inclusive perspective, activating logical-inductive thinking and imaginative and fantastic thinking at the same time.
The programme is articulated in three parts:
Finally, a rich Appendix presents the support sheets for some specific activities and observation grids for observing and evaluating learning.
Communicating with shadows
The Shadowplay Theatre, with shadow images at its essence, interacts and communicates with other languages. What sound does a raging dragon make? How is it possible to express the movement of a static shape? What words does an angry king use? The narratives needs of completing the shadows lead this language to enrich itself and interconnect with other languages, such as the sound-musical one. The Shadowplay Theatre, therefore, enjoys a mixture and the relationship between multiple communicative codes: visual, consisting of shadow images, verbal, kinesthetic and sound. From an educational point of view, this form of art is an important opportunity to give dignity to the hundreds of languages which children are carriers of and to the different forms of communication present in our culture.
FIRST PART: SHADOWS AT SCHOOL
Capitolo 1: A shadow puppet theatre at primary school
Capitolo 2: The didactic side of a shadow puppet theater
SECOND PART: PLANNING A SHADOW PUPPET THEATRE WORKSHOP
Sezione 1: Space, time, and objectives
Sezione 2: Materials and devices
Sezione 3: Structuring the workshop
THIRD PART: ACTION!
Sezione 1: Games with shadows
Sezione 2: Starting points for programmes
Sezione 3: Laying out a storyboard