Monstrous entertainment on the planet of English
Monster Who? is a fun game designed for children aged 7 and over, to practice their understanding and lexical production in English. Which mysterious character is the opponent playing against? To find out, children aged 7 and up will have to ask the right questions in English and win small and delicious challenges to gain as many donuts as possible!
Thanks to the self-correction tool, each player can independently verify the correctness of the words. This is how children learn to ask questions and describe body parts. Not only that: working independently helps them memorize many new words in the English language more effectively.
The box contents
30 character cards (x2 decks)
30 identity cards
30 Donuts/Name tokens
1 consultation sheet on the composition of families
5 self-correcting survey sheets
Teaching objectives
How to play
THE STORY:
A strange spaceship has come to pick you up in the middle of the night and has taken you to the island of Peppino, a planet rich in unusual vegetation and at the center of which there is a large muffin that dominates the entire landscape. There is an irresistible smell of donuts in the air. To win them, you’ll have to transform yourself into a SUPER GREEDY donut monster!
First game mode: WHO AM I?
The objective of this game mode is to be the first to guess the character played by your opponent.
In turns, each player can ask their opponent a question, in English, to understand which character they are playing. Questions must only include “yes” or “no” answers
Second game mode: MONSTER FAMILIES
The objective of this game mode is to earn more points by correctly reassembling one or more monster families.
In turn, each player asks the person on their right for a card that they need to make up a family, indicating one or more characteristics of the desired monster.
Third game mode: MONSTER MEMORY
The objective of this game mode is to match as many pairs of monsters and their identity cards as possible.
In turn, each player reveals two cards trying to find the pair and associating the description of the characters and the illustration.
Fourth game mode: MONSTROUS CLUES
The objective of this game mode is to discover the culprit through clues.
The narrator reads the story and clues on the back of the scene. The detectives can try to identify the culprit by choosing him/her from the monster cards at their disposal and covering up the ones that are not needed.
Fifth game mode: WHAT IS MY NAME?
The objective of this game mode is to correctly and quickly match the monster card to the token bearing its name.
One player announces “go” and both simultaneously turn over a card from their deck, comparing it with the names written on the tokens. Whoever first recognizes the match between the monster’s name and its Italian name on a token wins a card and a token if the match is correct.
Leaf through the instructions translated into English to facilitate your evaluation of the product:
THE AUTHOR
Chiara Colucci, passionate about foreign languages, accidentally entered the world of educational games by creating her first projects at a very young age. She learns the language herself first and then teaches it to her students. Today she publishes several titles with important publishing houses. Her motto is “you learn by playing!”, which is also the name of the Facebook group she created to promote games and playful learning.