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Teaching with Escape Rooms


Teaching with Escape Rooms

Methodological ideas and disciplinary programmes



Escape Rooms are real or virtual settings where one is required to «hunt» for objects, puzzles, clues and solutions in order to unlock the «final key» needed to escape or exit the space. The Escape Room methodology in teaching is certainly innovative and fascinating but also complex and structured. Using them, and most of all, planning and creating them activates both disciplinary and transversal competences of varying nature.

The book

The innovative volume Teaching with Escape Rooms offers an in-depth theoretical part on escape rooms, with instructions and tutorials on creating them at school, and advice, secrets and tips, explaining how to create virtual settings using digital tool and online resources. Various Escape Rooms programmes for different subjects are offered, designed to be used in class for the involvement of all pupils.

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Organisation of the book

The volume is divided into two parts:

The first is a theoretical and methodological part, comprising an introductory chapter on Escape Rooms and their use in teaching, and further chapters containing tutorials that show you how to create them, and that illustrate teaching procedures and provide examples.

The second contains the Escape Rooms programmes for different subjects, which have been designed for primary school and lower secondary school, but can be adapted to other contexts, in which pupils use logic to solve mysteries and go on real and virtual adventures.

The programmes offered are:

  • A treasure hunt – it involves competences related to history, geography, language and mathematics
  • Virtual programmes: on a pirate ship – for working on mathematics competences in primary school
  • Virtual programmes: in a house in the woods – for working on language competences in lower secondary school
  • Virtual programmes: in an ancient villa – for working on arithmetic competences in lower secondary school

Leaf through the instructions leaflet that has been translated into English to facilitate your evaluation:


THE PLAYSCAPE SERIES

The series PLAYSCAPE is comprised of games and books that take some principles and inspiration from the Escape Room model andapply them to different school subjects. The materials in the series offer stimulating adventures that involve solving codes, puzzles, brain teasers, and riddles linked to specific educational content.

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THE AUTHOR

Anna Rita Vizzari With a degree in Classics, she has completed two Master’s and five specialist teaching courses (with and without the use of technology). A Literature teacher at lower secondary school, she is currently working (as the head) of the Regional Education Authority of Sardinia, where she deals mainly with the Italian National Plan for Digital Education and European projects.