Product: Book
Trim size in cm: 17x24cm
Pages: 376
ISBN: 9788859039495
Publication date: 01/09/2024
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Artificial intelligence is now part of our lives and is slowly creeping into the classroom too. Can using it in the classroom, therefore, significantly contribute to improving teaching and – consequently – learning? Gianni Ferrarese suggests 101 ideas for using AI in school teaching, understanding the possibilities it offers us, its potential and its limits.
Artificial intelligence is not to be considered “a means” or “the end” because it does not replace the figure of the teacher, but on the contrary it is an aid that can be included in the teaching and evaluation processes. The great thing about using AI is that it is possible to build accessible and inclusive learning environments for all students, meeting their needs, abilities and learning styles.
101 ideas for…
101 IDEAS
The 101 ideas project collects the best ideas formulated and tested by the leading experts in the sector and groups them by thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and work effectively.
Preface
Introduction
PART ONE – INTRODUCTION TO AI
Introductory notes
What is AI and how it is changing… everything
Large Language Model and Neural Networks
Machine Learning, Deep Learning and Generative AI
AI in some documents of International Organizations
Know the possible ethical implications of using AI
Criticisms of AI
How AI can transform teaching and with what advantages
Proposals for a methodology for using AI in teaching
How to write prompts
SECOND PART – GENERATE ACTIVITIES TO SUPPORT TEACHERS WITH WITH AI
Introductory notes
IDEA 1 Generate group activities with AI
IDEA 2 Generate plagiarism checks with AI
IDEA 3 Generate text proofreading with AI
IDEA 4 Generate questions from a text with AI
IDEA 5 Generate questions from a video with AI
IDEA 6 Generate scientific laboratory experiences with AI
IDEA 7 Generate student feedback with AI
IDEA 8 Generate lesson plans and lessons with AI
IDEA 9 Generate educational programming with AI
IDEA 10 Generate evaluation rubrics with AI
IDEA 11 Generate tests and questionnaires with AI
IDEA 12 Generate Learning Units (UDA) with AI
PART THREE – GENERATE ACTIVITIES TO SUPPORT STUDENTS WITH AI
Introductory notes
IDEA 13 Educate in the art of prompting with AI
IDEA 14 Generate data analysis and statistics with AI
IDEA 15 Generate audio with AI
IDEA 16 Generate avatars with AI
IDEA 17 Generate language learning with AI
IDEA 18 Generate coding with AI
IDEA 19 Generate academic style content with AI
IDEA 20 Generate dialogues between historical figures with AI
IDEA 21 Generate images with AI
IDEA 22 Generate infographics with AI
IDEA 23 Generate timelines with AI
IDEA 24 Generate concept maps with AI
IDEA 25 Generate mathematics with AI
IDEA 26 Generate machine learning models with AI
IDEA 27 Generate music with AI
IDEA 28 Generate poetry with AI
IDEA 29 Generate presentations with AI
IDEA 30 Generate texts with AI
IDEA 31 Generate videos with AI
IDEA 32 Simplifying web content with AI
IDEA 33 Support a debate with AI
IDEA 34 Use AI as a personal assistant
PART FOUR – APPS THAT USE AI
Introductory notes
IDEA 35 Adobe Firefly
IDEA 36 Adobe Podcast
IDEA 37 AIVA
IDEA 38 aiPDF
IDEA 39 Algor
IDEA 40 Artbreeder
IDEA 41 Audiopen
IDEA 42 Avaturn
IDEA 43 Beautiful AI
IDEA 44 Brisk teaching
IDEA 45 Canva AI
IDEA 46 Character.ai
IDEA 47 ChatGPT
IDEA 48 Chatsonic
IDEA 49 Compilatio
IDEA 50 Copilot
IDEA 51 Crayon
IDEA 52 Curipod
IDEA 53 D-ID
IDEA 54 DALL-E 3
IDEA 55 Designer
IDEA 56 Diffit
IDEA 57 Elicit
IDEA 58 Gamma
IDEA 59 Gemini
IDEA 60 Genmo
IDEA 61 GPTZero
IDEA 62 HeyGen
IDEA 63 Hilink
IDEA 64 Jenni
IDEA 65 Knowt
IDEA 66 Leonardo
IDEA 67 Magic School
IDEA 68 MagicSlides
IDEA 69 MathGPTPro
IDEA 70 MidJourney
IDEA 71 Mizou
IDEA 72 MyLens
IDEA 73 Neural.Love
IDEA 74 Notion
IDEA 75 OpenAI Codex
IDEA 76 Perplexity
IDEA 77 PickToChart
IDEA 78 PresentationGPT
IDEA 79 Quillionz
IDEA 80 Rask.AI
IDEA 81 Schemely
IDEA 82 School AI
IDEA 83 Scribble Diffusion
IDEA 84 Simpleshow
IDEA 85 Slidesgo
IDEA 86 Soundraw
IDEA 87 Sourcegraph
IDEA 88 Synthesia
IDEA 89 Synthesis
IDEA 90 Storytailor
IDEA 91 Tandem GPT
IDEA 92 Teachable Machine
IDEA 93 Teachology
IDEA 94 Tensorflow
IDEA 95 TinyTap
IDEA 96 Tome
IDEA 97 Twee
IDEA 98 Voxxio
IDEA 99 WolframAlpha
IDEA 100 Zeebra
IDEA 101 Zulla
Conclusion
APPENDIX
Index of educational opportunities and resources involved in the proposed activities
Index of useable app ideas
Index of ideas by type of content that can be generated
Bibliography
Sitography
The 101 Ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.
Each thematic area begins with a brief introduction aimed at giving a general framework of reference to the proposed ideas. The ideas, presented and illustrated in an exhaustive manner, also underline any critical issues that may be encountered during their application, suggestions for putting them into practice immediately and further material available online for additional information.
THE VOLUMES IN THE SERIES
101 IDEAS FOR USING AI IN SCHOOL TEACHING
Gianni Ferrarese
Is artificial intelligence a possible tool within open teaching ? The guide suggests 101 ideas for using AI in schools, promoting a universal approach to teaching based on the idea of designing inclusive learning environments that are accessible to all.
Structure and contents
The volume is divided into four sections:
And it offers 101 ideas to:
Leaf through some pages of 101 Ideas for Using Ai in School Teaching which have been translated into English to facilitate your evaluation of the product:
101 IDEAS FOR PLAYFUL TEACHING
Carlo Carzan, Sonia Scalco
A practical and operational guide that collects 101 ideas to build inclusive and multidisciplinary teaching through play. Primary and secondary school teachers can use the activities suggested in the volume to work together with students on specific skills, including: problem solving, language skills, respect for rules, sharing diversity, teamwork.
Structure and contents
The first ideas discussed in the book encourage exploration: from knowing oneself to knowing others, and then moving on to observing the world around us, the natural environment or the city. The following ideas instead focus on training skills that are fundamental for every individual and that are normally “trained” at school, such as creativity, logic, problem-solving, language and memory. The last two chapters instead work on reading education and game design in teaching.
This volume offers 101 ideas – divided into 12 thematic areas – for:
101 IDEAS FOR INTEGRATED DIGITAL DIDACTICS
Laura Biancato and Davide Tonioli (edited by)
This extremely practical and functional volume collects 101 ideas to harmonize synchronous and asynchronous activities, in presence or at a distance, exploiting the infinite potential of platforms, programs, and tools that are now an integral part of our reality. Written by experts who have been dealing with these issues for an extended period of time, it serves as a collection of good practices, ideas, strategies, reflections and models to use to effectively organise integrated digital teaching, and is aimed at all teachers committed to imagining and organizing a new didactic normality.
Structure and contents
101 ideas for integrated digital didactics, offers 101 ideas, divided into eight different areas to:
Each idea is initially presented in a synthetic way, to make the reader understand immediately. The level(s) of school to which it is addressed are indicated above the title. The presentation is followed by the following sections:
THE PROJECT
The 101 ideas project collects and organizes the best ideas formulated and tested by the leading experts in the sector, grouping them into thematic areas. An easy-to-use tool that provides numerous creative and inclusive insights to plan and operate effectively.
THE AUTHORS
Gianni Ferrarese, creator, designer and implementer of educational and training interactions, former secondary school teacher for over 40 years, currently promotes training activities in the field of ICT - Information and Communication Technologies at the service of inclusive educational innovation in collaboration with universities and public and private bodies.
Carlo Carzan, master of games, believes in play as a tool for growth and education and is specialized in playful teaching and games that promote learning and brain development. He is the author of several games and game books.
Sonia Scalco, master of games and author of several games and gamebooks.
Laura Biancato, school principal since 1996, she was seconded to the Ministry of Education, Digital Innovation Office, and currently directs the ITET Einaudi in Bassano del Grappa (VI). Trainer and author of numerous publications on the topics of innovation in schools.
Davide Tonioli, expert in digital projects, deals with innovative digital tools to support teaching. He also dedicates himself to training, with particular attention to topics such as media education and digital creativity.